You don't get away with not doing mining or trading. If you do a space sim, you have to do a lot of different gameplay types. They want an open world, with a story, lots of content, exploration, action, trading, mining. "This is what most space game fans want they want a modern day Freelancer. But the most common critique is 'Oh, it's a roguelike. It sold a million copies, so you could say it's a success for an indie. "Everspace has an average rating of eight out of ten, so you could say it's a good game. #Everspace 2 performance seriesStrangely, though, it's also a source of confidence, as it pushes the series into territory that fans have been demanding since the Everspace Kickstarter first launched in August 2015. The fact that Everspace 2 will be an open world game is perhaps the stiffest test that Rockfish faces. We're working with AAA external partners, because when you do open world you need a lot more content, so we're working with Streamline Studios." "The project is much, much bigger," Schade says. #Everspace 2 performance PcWith Everspace, Schade admits, "we were just mobile guys trying to make a PC game," but the sequel arrives on the back of more than a million sales across PC and consoles, and a community that Rockfish has built through a huge amount of diligent effort. The very fact that Everspace 2 is in the line-up for Geoff Keighley's curtain-raising event at the world's biggest consumer games expo is symbolic of just how far Rockfish has come. This isn't how it's supposed to be the 'disconcertingly simple second album' just doesn't have the same ring to it. Speaking with at Devcom, the day before Rockfish is due to officially announce Everspace 2 at Gamescom: Opening Night Live, Schade is clearly grappling with just how right everything feels. Everspace was the first attempt at a PC game from a group of mobile developers fleeing the collapse of the premium market on the app stores. Rockfish itself rose from the ashes of his previous company, Fishlabs, which went bankrupt in 2013. The Hamburg-based studio spent years piecing together a community of players around its first game, Everspace, but its recently announced sequel has presented few of the difficulties associated with a sophomore effort.įor Schade, that sense of calm and confidence is less comforting than one might expect. Second albums are supposed to be difficult, but Rockfish CEO Michael Schade is having a very different experience.
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